EcoSim Character | BlackSakura
Read-only public clean-domain demo. The shared world is visible here, but actions and refresh are disabled.
HP100
Stamina100
Hunger0
Thirst0
TaskIdle
Tickoffs

Centered grid viewport

Alpha map

refresh: manual
Map diagnostics Alpha: 7x7 viewport, 49 rendered cells, 1 visible animals, 0 nearby objects, 0 gatherable resources.
Center: 8, 1019 Cells: 49 Animals: 1 Objects: 0 Resources: 0 Water tiles: 5

chunk diagnostics exposed by map context

Nearby details

Gatherable / debris

  • No nearby gatherable debris.

Environmental

  • Stream access — water source nearby. Water is environmental until container, fill, or drink actions exist.

Structures / objects

  • No nearby structures.

Animals

  • Deer — at 11, 1019 — active
.5,1016
.6,1016
,7,1016
8,1016
,9,1016
10,1016
.11,1016
.5,1017
.6,1017
.7,1017
.8,1017
,9,1017
10,1017
,11,1017
.5,1018
.6,1018
7,1018
,8,1018
9,1018
.10,1018
11,1018
·5,1019
.6,1019
.7,1019
28,1019
·9,1019
,10,1019
11,1019
_5,1020
6,1020
,7,1020
,8,1020
·9,1020
10,1020
11,1020
5,1021
,6,1021
,7,1021
8,1021
·9,1021
.10,1021
,11,1021
.5,1022
,6,1022
.7,1022
,8,1022
.9,1022
10,1022
11,1022
◎ player● visible animal◆ gatherable resource♣ object / tree / entity≈ water / stream source? unexploredblank colored tile = terrain only

When a one-time resource is gathered, its ◆ marker disappears. A stack badge means multiple players, entities, or nodes share the tile; hover the tile to inspect the list.

Preview refresh is off on this read-only demo route. Live movement and hunt progression stay disabled here.

Management

Your day in Sakura Valley

Wallet0 coin

Treasury 0 | land tax 0

Tasks0 active

Idle

Town rolecitizen

No city | active travel

Daily goalsjournal

Explore a tile, wait once, gather a nearby resource, craft a useful item, and check the market before expanding town work.